Autodesk Maya 2016 Mental Ray MIA_material_X presets

Within Maya 2016’s Mental Ray shaders you will find the MIA_material_X material. This material contains presets that can you used to apply on your object or model. Below you will find a render shot of all the presets.

The names of the materials will be underneath the image. List start in the back from Left to Right and work it’s way to the front.

MIA Swatches

Back row left to right :

Chrome – Copper – FrostedGlass – GlassPhysical

Second row from back left to right :

GlassSolid – GlassThick – GlassThin – Glazedceramic

Third row from back left to right :

GlossyFinish – GlossyPlastic – MatteFinish – MattPlastic

Fourth row from back left to right :

PearlFinish – Rubber – SatinedMetal – TranslucentPlasticFilmLightBlur

Front row left to right :

TranslucentPlasticFilmOpalecent – Water

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