A full low poly 3D model ( game ) workflow in Maya 2016

In this request tutorial by Jennifer I will explain the process of modeling a low poly asset in Maya 2016. In addition I will show you how to create a UV layout for the model and export the UV layout so you can use it as a reference when texturing in Photoshop.

I will also show you how to create a bump map based on the texture map and then apply all of it to the model in Maya 2016.

Below you will find the setup I used to record this video for YouTube.
Beneath each item you will find a link to the same product in the Amazon shop.

If and when you decide to do a purchase based on the links provided I get a small percentage from Amazon and that will help me to create more videos in the future.

So for that a big thank you in advance.

My YouTube setup :
Autodesk Maya 2016
Adobe Photoshop
Screen recording : Movavi Video Suite
Mouse :
Sharkoon FireGlider Laser 3D Mouse
Microphone Pop filter :
Monitor 27 Inch :

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