Autodesk decided to go with Arnold as the default renderer in Maya 2017 and many Mental Ray fans are wondering, OK, now what ? Should I learn how to use Arnold ? Well luckily NVIDIA is working hard on Mental Ray for Maya 2017 ( and I get to test it, yay ! ) So true to Mental Ray this tutorial will take a closer look at the features of the MIA material.
As mentioned in the video here is a link to Pluralsight : http://www.pluralsight.com
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