About MH Tutorials YouTube

MH Tutorials is all about 3D modeling and animation. You will find new videos weekly on my YouTube channel. In addition you will find cool reviews, behind the scenes stuff and other cool CG industry news.

MH Tutorials is looking for a new partner…


MH Tutorials has been creating online content since 2014 and currently reaches well
over 500,000 people every month in the 3D movie, game and product development industry. ( and the channel is growing fast )

Per upcoming July 1st MH Tutorials is looking for a new and exclusive channel partner
to work together on promoting your product and or brand in the New Media world and at the same time enabling MH Tutorials to do what we do.

If you are interested please contact me via : E-Mail mh-tutorials@hotmail.com

Feature time, yet another huge talent called Thomas Hosking

Every now and then you bump into an artist that “get’s it”. Sure there are a lot of talented people out there but Thomas deserves a spot on my page with his amazing piece called “Italian Kitchen” Creating a great scene is one thing, but bringing it to life is another……

Software: Maya (2017), mental ray, Photoshop (CS6), Quixel Suite

Here is a little text by the artist :

I am currently studying my Masters in Computer Games Development at the University of Bolton (UK), my main area of skills is in 3D Modelling and Texturing. This scene was about paying tribute to my Nan, when I was a young my father would take me to visit her, she lived out in the country and spent a lot of her time in the kitchen as she enjoyed preparing food and baking. I wanted to capture that sense of nostalgia from my childhood by recreating that section of her kitchen.

This scene was rendered using ‘mental ray’ with ‘Maya 2017’ as well as ‘Photoshop CS6‘and ‘Quixel Suite’ for texturing. The whole thing took a little over 4 months on and off to complete, as I also had University work to finish on top of it.

I consider modelling to be half the work and texturing the other, however, in this case, I’d say I spent about a third of my time modelling and the rest unwrapping UV’s, making diffuse, specular, gloss, normal and displacement maps for my materials and setting up the lights. It was a challenge getting the glass to behave correctly with the lighting, I spent a large portion of my time tweaking reflection, refraction and Ray Depth values, then re-rendering until I got a result I was comfortable with.


The lighting is what really brings the scene together in my opinion. I finished modelling the environment a few days before starting the final renders, which was to set up the lighting, the colour and the shading to how I wanted it. I used Image Based Lighting, as well as a Directional Light and an Area Light with a Portal Light attached to it that covered the windows, accompanied by a Light Fog.

 

Overall, I really enjoyed making this environment and all the challenges that came with it, I’m very happy with how it turned out. When making a scene that has a lot of detail packed into not only the models but also the materials, it always feels incredible to see it all come together in the end.

Link to my Portfolio Website: tjhosking.wixsite.com/thomashosking

A truly amazing artist, Kevin Mckenna

In the clip below you will find the work of a truly talented 3D artist, Kevin Mckenna.
In this clip you will find a fly-through video of an environment for his honours project at Abertay University.
The scene has been built in Maya & Zbrush, textured with Substance Painter and Photoshop, running in Unreal Engine 4.
Credit to Ashton Mills for the creation of the music for this scene.

Here is a link to his Artstation page : LINK