The Illusion of Life and the 12 principles of animation

I have started a video series on the 12 principles of animation and while doing so I thumbed through this ” must have ” book that I cherish. Turns out it is still sold today ( check below )

The authors Frank Thomas and Ollie Johnston, two of Walt Disney’s original “9 wise old men” put this book together back in the day.
They worked on productions such as Snow White and the Rescuers
They were part of the original animator crew working for Walt and coming up and refining the principles that we know today as the “12 principles of animation”

Did you know that John Lasseter ( Pixar ) was a student of both Frank Thomas and Ollie Johnston while studing at CalArts ?

Anyway, if you love the tradition of animation and want to learn about the 12 principles of animation from it’s source you should check it out…
Link to book on Amazon :

Animation for beginners, a must read !


Animation for Beginners

Animation For Beginners is an Amazon #1 Best Seller, written by Morr Meroz, founder of Bloop Animation.

I basically wrote the book I wish I had when I was starting up with animation. It has all the information a person needs to find their way towards starting a career in animation. It covers all the different types of animation and basic animation principles. It comes with a complete hardware and software guide (for 2D, 3D and stop motion), must-have books as well as a detailed list of the best animation schools with all their information.

The book comes with the Animation For Beginners Course (15 HD video lessons) for those who prefer to watch rather than read.


Q: How can I speed up the camera on my demo reel in Autodesk Maya ?

Q: I have followed your tutorial and create a rotation demo reel for my 3D models. But my question is, how can I speed up the movement of the camera ? ( link to original tutorial below )

A: Well, In the situation as set in the video the turntable is not rotating, but a camera is rotating around the stationary turntable.

So if a full rotation is 360 degrees and your total number of frames in your animation is for example 240 frames then that tells you that a 360 degree rotation takes 240 frames.

Now 24 frames is approx 1 second of animation. So if you want to speed up the camera you need to adjust the number of frames needed to go full circle.

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